

Furthermore, there's no story or background to the experience so your only goal is to progress through the four worlds and reach the end, racking up points along the way. The interface is straight-forward and doesn't have much sparkle to it, but it works well because it feels like an old-school affair and the minimal offerings lend themselves to that tone. After spending a few minutes getting used to the controls, this system works really well and makes the game not only a matter of accurately shooting enemies but managing your orientation in the level.Ĭheck out the trippy gameplay clips above.Because PomPom Games is a small developer, Astro Tripper has a very "indie" feel to it. The red laser, alternatively, is a spread shot and - while ignoring enemies right in front of you - can blast enemies located off on the sides. The blue laser is a traditional, forward-firing device that can help you clear a path through oncoming waves of baddies. Fortunately, you have two different weapon types to take advantage of. Obviously you can fly your ship around the stage in any direction, but you'll only be able to fire via two set orientations. Several of my colleagues have noted that it reminds them of the original Defender, which is a fair assessment in that your ship is fixed at an angle and can only be turned to face forwards or backwards.

Aztec structures brimming with electricity. Oh, did we mention the blasting absolutely anything that moves?Įnemies encountered are varied. Power up your weapons with power crystals dropped by destroyed enemies. You are free to travel anywhere on the platform at anytime, but don’t fall off! Powerful Blue Lasers and Red Spread Lasers come equipped, so use both weapons tactically to get through tricky situations. Travel the surface of large horizontally-scrolling platforms, and pit your highly maneuverable craft against hoards of enemies eager to blow you to bits, eat you or worse.


An evolution of PomPom's 2001 award winning game, Space Tripper. Astro Tripper is a furious shoot-em-up experience inspired by the painful, knuckle busting video games of years gone by.
